Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering
Description
Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.
Gain a good understanding of the following concepts:
- Setting Up on Windows and Mac using GLFW, SDL and SFML
- 2D Drawing
- 3D Drawing
- Texturing
- Lighting
- 3D Rendering
- Shaders/GLSL
- Model Loading
- Cube Mapping
- C++ Programming
- C++ Game Development
OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.
You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.
To summarise this is what you get:
• 1 year access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• Downloadable starter code and final code for each section.
• Multiple coding challenges to practise your new skills (solutions included).
What you’ll learn
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Program in Modern OpenGL
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Understand gaming constructs/concepts
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Ability to create a game engine
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Ability to create a game
Requirements
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Understand the fundamentals of C++ Programming
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Basic mechanics in modern games
Who this course is for:
- This OpenGL course is for anyone looking to learn the inner workings of games and game engines.
- Anyone looking to move from Immediate Mode to Modern OpenGL
Course Features
- Lectures 71
- Quizzes 0
- Duration 365 days
- Skill level All levels
- Students 0
- Assessments Yes
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Introduction
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SETUP
- GLFW & GLEW Windows (Absolute Linking) Setup
- GLFW & GLEW Windows (Relative Linking) Setup
- GLFW & GLEW Mac Setup
- SDL & GLEW Windows (Absolute Linking) Setup
- SDL & GLEW Windows (Relative Linking) Setup
- SDL & GLEW Mac Setup
- SFML & GLEW Windows (Absolute Linking) Setup
- SFML & GLEW Windows (Relative Linking) Setup
- SFML & GLEW Mac Setup
- GLM Windows Setup
- SOIL Windows Setup
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GETTING STARTED
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LIGHTING
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MODEL LOADING
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ADVANCED
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Extra OpenGL Resource Links
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Porting To Mobile Platforms With OpenGL ES
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Porting OpenGL To The Web Using WebGL
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Beyond OpenGL, Enter Vulkan
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OpenGL GUI Resources
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OpenGL Debugging